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Quick start#

Minimal scene#

  1. Create a spline to use as the path.

  2. Create a small Circle, Rectangle, or a custom profile spline.

  3. Create a Trimmetry object.

  4. Drag Path under Trimmetry as the first child.

  5. Drag Profile there as the second child.

The hierarchy should look like this:

Trimmetry
├── Path
└── Profile

Warning

In the tested build, the generator reads the first and second child objects directly. The PATH and PROFILE fields are visible in the interface, but use the hierarchy above for reliable operation.

Initial settings#

For your first test, use:

Parameter

Value

Result

GROW

100%

All available geometry is visible.

TRIM

0%

The beginning of the range is not trimmed.

SYMMETRY

ON

Growth proceeds from the Anchor in both directions.

SPLINE_TYPE

OPEN PROPORTIONAL

A convenient mode for your first open path.

SPEED_MOD

TIME

All groups receive equal time.

First animation#

  1. At frame zero, set GROW = 0% and create a keyframe.

  2. At the last frame, set GROW = 100% and create a keyframe.

  3. If there are multiple segments, adjust OVERLAP.

  4. If necessary, change their order in Segment Sort.

  5. Set the reveal point in Anchor Sort.

Path and Profile#

Path

May contain multiple segments. The number of points in each segment determines the ring density and therefore the level of detail in the result.

Profile

Must contain at least two points. A closed Profile creates a closed cross-section; an open Profile creates a strip.