Quick start#
Minimal scene#
Create a spline to use as the path.
Create a small Circle, Rectangle, or a custom profile spline.
Create a Trimmetry object.
Drag Path under Trimmetry as the first child.
Drag Profile there as the second child.
The hierarchy should look like this:
Trimmetry
├── Path
└── Profile
Warning
In the tested build, the generator reads the first and second child objects directly. The PATH and PROFILE fields are visible in the interface, but use the hierarchy above for reliable operation.
Initial settings#
For your first test, use:
Parameter |
Value |
Result |
|---|---|---|
|
|
All available geometry is visible. |
|
|
The beginning of the range is not trimmed. |
|
|
Growth proceeds from the Anchor in both directions. |
|
|
A convenient mode for your first open path. |
|
|
All groups receive equal time. |
First animation#
At frame zero, set
GROW = 0%and create a keyframe.At the last frame, set
GROW = 100%and create a keyframe.If there are multiple segments, adjust
OVERLAP.If necessary, change their order in Segment Sort.
Set the reveal point in Anchor Sort.
Path and Profile#
- Path
May contain multiple segments. The number of points in each segment determines the ring density and therefore the level of detail in the result.
- Profile
Must contain at least two points. A closed Profile creates a closed cross-section; an open Profile creates a strip.