Troubleshooting#
Trimmetry creates nothing#
Check that:
Path is the first child of Trimmetry;
Profile is the second child;
both objects can be converted to splines;
Profile contains at least two points;
Path has a non-zero length;
GROWis greater thanTRIMwhen Invert Trim is disabled.
PATH and PROFILE are set, but there is no result#
In the tested build, the generator receives its inputs through the child hierarchy. Use:
Trimmetry
├── Path
└── Profile
Segments grow in different directions#
Enable
FIX SEG DIR.If the entire result is oriented opposite to what you expect, enable
INVERT DIR.Then check
ANCHOR SORT MODEandDIRECTION.
The segment order looks random#
For diagnostics, set:
SORT MODE = BASE;INVERT = -;ID OFFSET = 0;GAP = 0;MERGE PAIR = OFF.
Then enable the settings one at a time.
Too many segments were merged#
Reduce SEARCH RADIUS LOCAL/REAL and MAX NEIG. Remember that overlapping pairs merge transitively: the pairs 0+1 and 1+2 create a single group of three segments.
The texture jumps during Grow#
UV MODE = LOCALstretches the entire texture over the currently visible portion;UV MODE = GLOBALpreserves alignment with the overall progress.
GLOBAL is usually more stable for an animated Grow. If the direction changes because of Trim or Bounce, try UV INVERT = AUTO.
A seam is visible on a closed path#
Make sure that:
Path is actually closed;
a closed Spline Type is used;
GROW = 100%andTRIM = 0%;INVERT TRIM = OFF;Profile has a consistent point direction.
Profile jitter or kinks#
Increase Path detail, enable FIX SEG DIR, and compare ROTATION MODE = NORMAL with MATRIX. For smoother shading, check Phong Angle and Angle Limit.